Summary

Hello,

A 3D artist with a passion for all aspects of gaming.
Self-motivated, fun and speedy are just some of the qualities that I bring to the table.
In 12 years of teaching and making bountiful art for all sort of games. I have been able to see what works and what won't for the most part. Still I find myself always looking for new and exciting ways to make how I work more fun and better.
I am always looking fun a fun place to work and grow.

Skills

  • Digital Painting
  • 3D Animation
  • 3D Modeling
  • Creature Modeling
  • Digital Sculpting
  • Prop Modeling
  • Rigging
  • UV Mapping
  • Game Design
  • Character Animation
  • Retopology
  • Creature Design
  • Project Management
  • PBR Texturing
  • Texture Baking
  • Software Proficiency

    Maya
    Maya
    Photoshop
    Photoshop
    Substance Painter
    Substance Painter
    Marmoset Toolbag
    Marmoset Toolbag
    Unreal Engine
    Unreal Engine
    ZBrush
    ZBrush
    TopoGun
    TopoGun
    3D-Coat
    3D-Coat
    xNormal
    xNormal
    Hansoft
    Hansoft

    Productions

    Experience

    Character Artist

    Neca
    October 2016 - Present | United States of America

    Contract Character Artist

    Duties:

    -Sculpting and Posing figures for Tabletop games

    -Fallowing copyright guidelines for Clients like Marvel, DC, and Pathfinder

    Modular Modeling Assistant Team Lead

    Razor Edge Games
    June 2016 - Present | United States of America

    -Responsible for designating out assignments for the modular modeling team

    -Critiquing submissions

    -Providing direction and guidance on tasks

    -Producing high-quality modular prop meshes (High-Poly and Low-Ploy) for the game

    -Guiding meetings

    Course Director for Game Project Development

    Full Sail University
    June 2011 - Present | Winter Park, Florida, USA, United States of America

    A 30 day Production class. In this class, art students are taking the portfolio project and getting them to showcase on Artstation. In the second part of the class, students are working with clients on projects ranging from guided self-studies to working on/with various Game Demos. The demos are made together with other degree programs.

    Responsibilities:

    - Creating, Guiding, troubleshooting various projects ranging from Animation, Character-, Prop-, and Environment creation.

    - Acting Lesean for Game Art to all clients (as an outsourcing model).

    -- Meeting with clients and art teams

    -- Asset review and client changes

    -- Setting of milestones so that deliverables can be meet

    --Negotiations of what assets will be delivered and when.

    - The Overseeing of web portfolio creation guidelines and submissions.

    Art Lead, Art Director, Art and Game Play Consultant

    EduGames
    December 2011 - October 2011 | Winter Park, Florida, USA, United States of America

    A game made by students for students. The goal of this game was to teach students math, writing and more through play.

    Responsibilities:

    -Help guide the project in the feed of gameplay.

    -Help organize art students to work on the game and assist in art related pipeline problems.

    -act as art director for overall consistency in art style.

    Lead Lab Specialist\ Art Director

    Full Sail University
    January 2010 - January 2010 | Winter Park, Florida, United States of America

    Art Director\ External Producer for GP Games:

    Studio:GP 05/11 Black Box

    Games: -Cast Away

    -Dark Matter

    -Parasite

    Responsibilities:

    Overseeing Art Direction and Style

    Supporting the art team with pipeline problems

    Communicating and resolving issues between Art and Developers

    Setting up miles stones and deliverables for the project.

    Helping with gameplay is from of user feedback and bug report.

    The projects can be seen at:

    http://gameproject.fullsail.com/gpgames/index.php/category/shenanigames/

    Lead Lab Specialist\ Art Director

    Full Sail University
    January 2011 - January 2011 | Winter Park, Florida, United States of America

    Art Director\ External Producer for GP Games:

    Studio: GP 05/11 Black Box

    Games: -Fender Bender

    -Office Race

    -Retirement Home Roundup

    Responsibilities:

    Overseeing Art Direction and Style

    Supporting the art team with pipeline problems

    Communicating and resolving issues between Art and Developers

    Setting up miles stones and deliverables for the project.

    Helping with gameplay is from of user feedback and bug report.

    The projects can be seen at:

    http://gameproject.fullsail.com/gpgames/index.php/category/blackboxstudios/

    Art Director

    Painfully Awesome
    January 2010 - December 2010 11 months | Winter Park, Florida, United States of America

    Responsibilities:

    Overseeing Art Direction and Style

    Supporting the art team with pipeline problems

    Communicating and resolving issues between Art and Developers

    Setting up miles stones and deliverables for the project.

    Helping with gameplay is from of user feedback and bug report.

    None Relist Movie

    AC Comics
    May 2006 - November 2006 6 months | Orlando, United States of America

    Role: Creature Artist

    Responsibilities:

    Sculpting, Modeling, and Texturing

    Military Simulation

    Rim Line
    October 2004 - April 2005 6 months | Orlando, United States of America

    Role: General Artist

    Responsibilities:

    Modeling, Texturing, Hud and Menu work