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David Washington Chops
David Washington Chops
Freelance Artist/ Game Artist
Winter Park, FL, United States of America

Summary

Hello,

A 3D artist with a passion for all aspects of gaming.
Self-motivated, fun and speedy are just some of the qualities that I bring to the table.
In 12 years of teaching and making bountiful art for all sort of games. I have been able to see what works and what won't for the most part. Still I find myself always looking for new and exciting ways to make how I work more fun and better.
I am always looking fun a fun place to work and grow.

Skills

Digital Painting3D Animation3D ModelingCreature ModelingDigital SculptingProp ModelingRiggingUV MappingGame DesignCharacter AnimationRetopologyCreature DesignProject ManagementPBR TexturingTexture Baking

Software proficiency

Maya
Maya
Photoshop
Photoshop
Substance Painter
Substance Painter
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
ZBrush
ZBrush
TopoGun
TopoGun
3D-Coat
3D-Coat
xNormal
xNormal
Hansoft
Hansoft

Productions

  • Title
    • Video Game
      Kingdom Legend “Dark Abyss”
    • Year
      2016
    • Role
      General Artist 2D/3D
    • Company
      Legacysoft entertainment
  • Capture
    • Mobile Game
      Omega Hero
    • Year
      2015
    • Role
      General 3D Artist
    • Company
      CrazyRock Creative, LLC

Experience

  • Character Artist at Neca
    United States of America
    October 2016 - Present

    Contract Character Artist

    Duties:

    -Sculpting and Posing figures for Tabletop games

    -Fallowing copyright guidelines for Clients like Marvel, DC, and Pathfinder

  • Modular Modeling Assistant Team Lead at Razor Edge Games
    United States of America
    June 2016 - Present

    -Responsible for designating out assignments for the modular modeling team

    -Critiquing submissions

    -Providing direction and guidance on tasks

    -Producing high-quality modular prop meshes (High-Poly and Low-Ploy) for the game

    -Guiding meetings

  • Course Director for Game Project Development at Full Sail University
    Winter Park, Florida, USA, United States of America
    June 2011 - Present

    A 30 day Production class. In this class, art students are taking the portfolio project and getting them to showcase on Artstation. In the second part of the class, students are working with clients on projects ranging from guided self-studies to working on/with various Game Demos. The demos are made together with other degree programs.

    Responsibilities:

    - Creating, Guiding, troubleshooting various projects ranging from Animation, Character-, Prop-, and Environment creation.

    - Acting Lesean for Game Art to all clients (as an outsourcing model).

    -- Meeting with clients and art teams

    -- Asset review and client changes

    -- Setting of milestones so that deliverables can be meet

    --Negotiations of what assets will be delivered and when.

    - The Overseeing of web portfolio creation guidelines and submissions.

  • Art Lead, Art Director, Art and Game Play Consultant at EduGames
    Winter Park, Florida, USA, United States of America
    December 2011 - October 2011

    A game made by students for students. The goal of this game was to teach students math, writing and more through play.

    Responsibilities:

    -Help guide the project in the feed of gameplay.

    -Help organize art students to work on the game and assist in art related pipeline problems.

    -act as art director for overall consistency in art style.

  • Lead Lab Specialist\ Art Director at Full Sail University
    Winter Park, Florida, United States of America
    January 2010 - January 2010

    Art Director\ External Producer for GP Games:

    Studio:GP 05/11 Black Box

    Games: -Cast Away

    -Dark Matter

    -Parasite

    Responsibilities:

    Overseeing Art Direction and Style

    Supporting the art team with pipeline problems

    Communicating and resolving issues between Art and Developers

    Setting up miles stones and deliverables for the project.

    Helping with gameplay is from of user feedback and bug report.

    The projects can be seen at:

    http://gameproject.fullsail.com/gpgames/index.php/category/shenanigames/

  • Lead Lab Specialist\ Art Director at Full Sail University
    Winter Park, Florida, United States of America
    January 2011 - January 2011

    Art Director\ External Producer for GP Games:

    Studio: GP 05/11 Black Box

    Games: -Fender Bender

    -Office Race

    -Retirement Home Roundup

    Responsibilities:

    Overseeing Art Direction and Style

    Supporting the art team with pipeline problems

    Communicating and resolving issues between Art and Developers

    Setting up miles stones and deliverables for the project.

    Helping with gameplay is from of user feedback and bug report.

    The projects can be seen at:

    http://gameproject.fullsail.com/gpgames/index.php/category/blackboxstudios/

  • Art Director at Painfully Awesome
    Winter Park, Florida, United States of America
    January 2010 - December 2010

    Responsibilities:

    Overseeing Art Direction and Style

    Supporting the art team with pipeline problems

    Communicating and resolving issues between Art and Developers

    Setting up miles stones and deliverables for the project.

    Helping with gameplay is from of user feedback and bug report.

  • None Relist Movie at AC Comics
    Orlando, United States of America
    May 2006 - November 2006

    Role: Creature Artist

    Responsibilities:

    Sculpting, Modeling, and Texturing

  • Military Simulation at Rim Line
    Orlando, United States of America
    October 2004 - April 2005

    Role: General Artist

    Responsibilities:

    Modeling, Texturing, Hud and Menu work