This project was a blast, and originally it was an Artstation challenge.
Sadly, a life event came up, and I was unable to meet the challenge deadline.
The sculpt was created in ZBrush, with retopology and UVs completed in Maya. Texturing and baking were done in Painter. Rigging was performed in Maya, and the final render was completed in Substance Stager.
The concept is from MK
https://www.artstation.com/artwork/R3bxJW